I love limit breaks. Yeah, they aren’t the Final Fantasy “I squish you all!” type of breaks, but they have such wonderful role-playing possibilities. It is an excuse to just let it go. Now, many players I have seen treat limit breaks as a flaw, something to avoid at all costs and will argue with me to make sure they don’t have to roll. But, most of my group actually gets into them, asking me if they can roll. When they do break, like the first time when all but one player broke at the same time, it creates some of the more memorable adventures we’ve had.

Sadly, on this strip, I had to write it about five or six times and even now, I’m not entirely sure it works. But, I had fun doing it plus I get to finally move the plot out of the throne room (red on red is hard to draw).