One of the rules in Exalted is the ability to spend three weeks and get a specialty dot in Linguistic. Unlike most other specialties, this lets you speak like a native of some region, Thorns in today’s case. It was a nice little chance of explaining why Glorious doesn’t speak LOLcats anymore and I thought that beer being the reason was probably a cute idea.
Plus, looking back at the bar scene, you can see that his storm cloud of anger may not be directly entirely at Saber.
Yes, Glorious is speaking differently now. If possible, I want to change things in story instead of just changing it between one strip and the other. Even for things that are causing trouble with the few readers who comment. I did the same with Mask of Winter’s throne room and armor, trying to get it into story.
I had high hopes for Glorious speech patterns. Mainly in mockery of LOLcats, mainly because I despise it but also because it seems like a language of simple-minded people. Yes, I know that it is a grammar on its own and I shouldn’t make statements, I just have too much of a fondness for formal English to really appreciate it. I also don’t appreciate l33t or whatever travesty and label “r u” occupies in the constantly changing tapestry of my language of choice.
I absolutely love sub-plots in a game. They aren’t directly related to the main plot (which I actually have one, surprise, surprise), but sometimes you can get extras out of it, like better equipment, more experience, or even opening up new doors. So, the idea that a player asks for a sub-plot, or is offered one, is one of those appealing things to me. Some of my favorite games, Torg for example, players can request a sub-plot that seems interesting. In my Exalted games, I do the same thing: offer the players interesting distraction. Sometimes they take them, sometimes they don’t.
This is the end of the second arc. I seem to have done the gray-scale thing again, maybe that would be a good indicator of the end of the arcs. Of course, then I’d have to change it since this one uses more than one shade of gray! I’m going to try a couple new artist things with the next one, mainly because I want to see if the format I’m trying to do for a computer game would also work for this comic. It is a, um, flat style of artwork instead of the pseudo-perspective I’m using now that is a royal pain in the ass to do. It looks nice, but I wonder if a full-on 2D would look more fitting with the style.
A little bit of cosmetic changes to the trip. I forgot to update the legal section and the title to Webletter Pro BB. The font, despite having nearly the same name as Webletter BB, which is a free font from Blambot, has a much different kerning. Because of that, I can get a bit more on a line while still being readable. So, I condensed the legal statement down to two lines and the title down to one. Oh, if you are curious, the “All Rights Reserved” is part of White Wolf’s legal statement not mine. If I had my druthers, I’d be using Creative Commons.
I struggled with the results of Death of Obsidian Butterflies since it is unreasonable to expect my computer to render millions of tiny obsidian butterflies. So, I went with the cheat of a “pile of black” and some butterflies on the top. Originally, I had the remains of the Fire Dragon-Blooded in the pile, but you can’t see it. Obsessive attention to detail? Maybe.